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Player items amount doesn't get reset

While testing the current game state, the following bug was found.

Bug Repulication: When timeout signal is emitted (round timeout is finished) and _check_couples logic leads to reset game variables, inventory items (so far teas and edrinks) start with 0 after reset, but as soon an item is picked, it increments from the amount it was set to previously.

Edited by Mohammed Bin Sumait