Player items amount doesn't get reset
While testing the current game state, the following bug was found.
Bug Repulication:
When timeout signal is emitted (round timeout is finished) and _check_couples logic leads to reset game variables, inventory items (so far teas and edrinks) start with 0 after reset, but as soon an item is picked, it increments from the amount it was set to previously.
Edited by Mohammed Bin Sumait